// Casual Game Development

Games drawn to spec, then built to last.

Gubloos Game Studio designs and ships casual mobile titles using a specification-first workflow: every mechanic is written down, measured, and tested before a single art asset is produced. The result is games that behave predictably on every device we support.

StudioGubloos Game Studio
DisciplineCasual / Puzzle
PlatformsiOS · Android
StatusActive build
01STUDIO / PROCESS

Three stages, no shortcuts.

Our production line is short on purpose. A title only moves forward when the previous stage produces a measurable result, so nothing gets built on an assumption.

[ 01 ]

Specification

The core loop is written as a document before it becomes code — inputs, difficulty curve, session length and failure states are all defined up front.

[ 02 ]

Instrumentation

Every prototype ships with telemetry from day one. We read real completion and drop-off numbers instead of relying on internal playtests alone.

[ 03 ]

Hardening

Before release we run the build against low-end hardware, poor networks and interrupted sessions. Stability is treated as a launch requirement.

02FLAGSHIP / BUILD 014

Gubloos — a match loop tuned for short sessions.

Our flagship build pairs a match-and-clear core with a light restoration layer. Each cleared board returns a piece of the map, and each restored region introduces a new rule rather than simply scaling the numbers upward.

Levels are capped at roughly three minutes by design, progress saves on every move, and the entire game remains playable without a network connection.

PUZZLE OFFLINE 3-MIN SESSIONS FREE TO START
CORE LOOP REF 014-A 144 PX 144 PX
03SPECIFICATIONS

What we commit to.

These are the product rules our titles are held to before they reach a store listing.

Session Design
Levels are sized to fit a short commute. No mechanic requires a daily login to remain playable.
Monetisation
Ads and in-app purchases are optional and labelled. We never gate core progression behind payment.
Data Collection
We collect the minimum needed to operate the game, described plainly in our Privacy Policy.
Device Support
Tested against low-end Android hardware and unstable networks before every release.
Maintenance
Known crashes are patched ahead of new content. Stability ships first.
04CONTACT / CHANNEL

Publishers, partners and players.

For publishing enquiries, business proposals, bug reports or any question about how we handle your data, write to the studio inbox. Messages are read by the team that builds the games.

General & Player Support mujahid785490@gmail.com
Business & Publishing mujahid785490@gmail.com